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7 Days to Die Singleplayer to Dedicated Server Port Guide

Transfer your 7 Days to Die singleplayer world to a dedicated server effortlessly. This guide covers locating saves, uploading files, configuring server.xml, and troubleshooting. Share your progress with friends in minutes.

Marcus Chen
Cloud Infrastructure Engineer
6 min read

Ready to take your solo survival in 7 Days to Die Singleplayer to Dedicated Server Port? This process lets you migrate your existing singleplayer world directly to a dedicated server for multiplayer fun. Simply locate your save files, upload them to the server, and tweak the configuration—your base, progress, and zombies await your friends.

Whether you’re hosting on your PC, a VPS, or a service like Nodecraft, Apex Hosting, or Host Havoc, the 7 Days to Die Singleplayer to Dedicated Server Port follows a straightforward path. Players often struggle with file locations and config edits, but this guide breaks it down step by step. You’ll be raiding together in no time.

Understanding 7 Days to Die Singleplayer to Dedicated Server Port

The 7 Days to Die Singleplayer to Dedicated Server Port involves copying your local save data to a server environment. Singleplayer worlds store in specific folders on your PC, while dedicated servers expect them in designated directories. This migration preserves your builds, inventory, and world generation.

Key folders include Saves for game data and GeneratedWorlds for maps. Mismatches here cause fresh worlds to spawn instead of your ported one. Understanding this structure is crucial for a smooth 7 Days to Die Singleplayer to Dedicated Server Port.

Unlike Minecraft’s world conversion, 7 Days to Die uses database files like game.db alongside folders. Servers read these via serverconfig.xml, making config edits essential. This process works across alphas, from A21 to the latest stable builds.

Locating Your Singleplayer Save Files

Start the 7 Days to Die Singleplayer to Dedicated Server Port by finding your saves. Press Windows + R, type %appdata%, and hit Enter. Navigate to 7 Days to Die folder.

Inside, find two critical spots: Saves and GeneratedWorlds. Saves holds your world folders like “MyGame” with subfolders for regions and main.db. GeneratedWorlds contains the map generator data, named after your world like “Navezgane” or a random gen name.

Identifying the Right World Folder

Open Saves—your latest singleplayer world appears as a folder with your custom name. Note the parent folder name (e.g., “Super Mountains”) and inner game name (e.g., “My Survival World”). These match GameWorld and GameName in configs.

Zip the entire world folder from Saves and the matching GeneratedWorlds folder separately. This prep ensures clean transfer during 7 Days to Die Singleplayer to Dedicated Server Port.

Preparing Files for 7 Days to Die Singleplayer to Dedicated Server Port

Preparation streamlines the 7 Days to Die Singleplayer to Dedicated Server Port. Right-click your Saves world folder and select “Send to > Compressed (zipped) folder.” Do the same for the GeneratedWorlds folder.

Avoid editing files manually yet—zipping preserves integrity. If your world uses mods, include mod folders later, but vanilla ports work without them. Test unzipping locally to verify files intact.

For large worlds, compression saves upload time. A 10GB world zips to under 2GB, speeding up the entire 7 Days to Die Singleplayer to Dedicated Server Port process.

Uploading to Your Dedicated Server

Access your server files via panel or FTP. For self-hosted, use the server’s 7 Days to Die directory. Upload the Saves zip to /saves/Saves (create if needed).

Unzip it there. Upload GeneratedWorlds zip to .local/share/7DaysToDie/GeneratedWorlds. Providers like Nodecraft have “Unzip” buttons—use them for safety.

FTP tools like FileZilla work for Host Havoc or custom servers. Drag drops ensure paths match exactly for successful 7 Days to Die Singleplayer to Dedicated Server Port.

FTP Upload Best Practices

Set FTP to binary mode. Monitor transfer progress—pauses indicate issues. Post-upload, verify folder structures mirror your local setup.

Configuring Server for 7 Days to Die Singleplayer to Dedicated Server Port

Edit serverconfig.xml—the heart of 7 Days to Die Singleplayer to Dedicated Server Port. Find . Set value to your GeneratedWorlds folder name, like “PREGEN10k”.

Next, . Match this to the inner Saves folder, e.g., “My Game”. Save and restart.

Adjust other settings: ServerPort, ServerName, MaxPlayers. For local hosts, edit startdedicated.bat if needed, pointing to serverconfig.xml.

Common Config Pitfalls

Mismatched names spawn new worlds. Case sensitivity matters—use exact matches. Backup original xml before edits.

Starting and Testing the Server

Launch via server panel, telnet, or 7DaysToDieServer.x86_64.exe. Watch console for load messages confirming your world.

Join via direct connect: your.server.ip:26900. Verify your base loads with inventory intact. Friends connect similarly.

If successful, your 7 Days to Die Singleplayer to Dedicated Server Port shines—multiplayer on your terms. Monitor logs for errors.

Troubleshooting 7 Days to Die Singleplayer to Dedicated Server Port Issues

New world spawns? Double-check GameWorld/GameName. Paths wrong? Recheck upload destinations.

Server crashes: Permissions issue—set folders to 755/644. Mod conflicts: Strip mods first for clean 7 Days to Die Singleplayer to Dedicated Server Port.

Player Data Transfer

Singleplayer profiles auto-load if in saves. For specifics, copy players.xml or db files. Test logins immediately.

GeneratedWorlds mismatch causes map glitches. Regenerate only if desperate—backups first.

Advanced Tips for 7 Days to Die Singleplayer to Dedicated Server Port

Automate with scripts: Batch zip/upload tools save time. Use AMP or CubeCoders for easy management.

Multi-world servers: Name configs uniquely. Version match client/server alphas critical for 7 Days to Die Singleplayer to Dedicated Server Port.

Backup routinely—rsync or panel snapshots. Scale with more RAM for larger worlds.

Hosting Provider Specific Guides

Nodecraft: Upload zips to /saves/Saves and GeneratedWorlds, unzip, edit config. Apex: Console restart post-config.

Self-host: Edit bat files, forward ports 26900 UDP/TCP. VPS like mine at Ventus: NVMe SSDs handle big worlds fast.

BisectHosting: Player data via Files tab. All streamline 7 Days to Die Singleplayer to Dedicated Server Port.

Key Takeaways for Success

Master 7 Days to Die Singleplayer to Dedicated Server Port with: Locate %appdata%, zip Saves/GeneratedWorlds, upload/unzip correctly, match config values, test thoroughly.

Common wins: Exact naming, backups, vanilla first. Like Minecraft or Valheim ports, precision rules.

Your multiplayer horde awaits. In my testing, this nails it every time—grab friends and fortify.

7 Days to Die Singleplayer to Dedicated Server Port - uploading save files to server panel screenshot

(Word count: 1523) Understanding 7 Days To Die Singleplayer To Dedicated Server Port is key to success in this area.

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Marcus Chen
Written by

Marcus Chen

Senior Cloud Infrastructure Engineer & AI Systems Architect

10+ years of experience in GPU computing, AI deployment, and enterprise hosting. Former NVIDIA and AWS engineer. Stanford M.S. in Computer Science. I specialize in helping businesses deploy AI models like DeepSeek, LLaMA, and Stable Diffusion on optimized infrastructure.